The Khamsin Key Description

Trained by Kaisan (kai_san_t@yahoo.co.uk)



Current Name: Khamsin, or Felis to those few he considers friends.
Known past name: Felis Silvestris ( aka Caracal)
Meaning: wild cat (black-eared)
Original name: Unknown

Description:
Age: 20
Height: 178cm - 5.10 ft
Hair: A vivid orange that matches the sun in the evenings. It is cut short in back, exposing the nape of his neck, but the front bangs hangs over his face, almost compleatly covering his eyes. Eartails sweep down to his shoulders, the tips of the tails and the longer bangs darken to a rich warm redish brown.

Eyes: They are circles of amber, a darker ring on the outside of his iris holds a pool of melted gold, a line of pale yellow circles the pupil. All these colours take on a green tinge when he gets agitated or excited. Skin: A natural golden tan colour even when he doesn't go out in the sun and as smooth as silk.

Clothes: Silk desert pants of a pastal yellow so pale it appears white, bound at his waist by a deep orange sash. Open leather sandles cover his feet. When he needs to he will put on a short sleavless open jacket that falls barely under his ribs. He has a gold stud in his belly button and a thin gold chain round his left ankle. He also has a gold hoop in his left earlobe and a gold band encirles his right wrist.

Other: His voice is low and sultry, with a deep rumble that is noticible when he is either aroused or pissed off. He has a black tattoo of a desert wild cat just below his hip, on his front, on the line from hip to groin. He is on the more muscular side of androgynous, the high cheekbones and stright nose balanced by a firm jaw. Strong shoulders taper to a slender waist and narrow hips. Long legs show the swell of well trained, flexible muscles. His arms are also long, and ballence his hight well with the muscles clearly defined and strong hands with long, powerfull fingers. His skin is very resilient, despite its softness and is hard to mark or scar. He is also untroubled by heat and never burns in the sun. He treats the desert heat of midday in summer like others treat a warm spring day in more temperate climes.

History: Felis' childhood is not well documented. From what little information available it is said that he was a normal kid with a normal family. His mother was beautiful but a local girl who married aged 18. Her husband was of the local noble family, though they were not much better off than the common folk. They had two children, Felis (his original name remains unknown) and a younger daughter. They lived on the edge of the village and nothing is reported from them in six years, the first trouble comes when one of their bulls is stolen, Father and son find the bull and give the rustler to the local judge.

Three years later when Felis is nine the home is burned to the ground, the family are saved but the pet cat, a caracal, is burnt alive. Shortly after the son goes missing. It is assumed he went to find the one responcible. He never returned, his sister died a year later from hypothermia.

No word is heard of him again untill he turns up, age 12, as an elite gunman and swords master, partisipating in contests all over the country and wining. Aged 15 he is in high demand as a bodyguard to the rich, famous and paranoid. Two years later, ages 17 he drops of the face of the earth.

The next time his name is recorded it is in a list complied by a secreat service agent opperating in the underworld. Felis made a living as a hunter of men. He was a well known and highly reguarded assassin, having a perfect track record of 100% kills and never leaving anything behind for the police. He was never seen and never recognised when he was, no-one knew what the assassin, code-named Caracal, looked like. He used a wide variety of weapons to compleat each mission, from snipper rifles to swords and even traps. He was master of warfare, electronics, subterfuge, secrecy and desguise. The perfect and untraceable assassin.

How he came to be in the hands of the palace is something of a mystery. But there are several rumours that he was tricked by a client and used for purposes other than killing, then given to the palace for 'safe-keeping'.

Personality: Felis is a master at reading others, yet he rarely uses this skill to avoid friction with those he meets. He doesn't speak unless he really has to, not careing if he offends others in the process. He tends to brood on things, every insult is locked in his brain to be countered at a later date when the situation is ideal. His silent and rather dark nature means that few feel comfortable in his pressence and fewer still stay around long enough to earn the right to be allowed a glimpse of his true self, the rather kind hearted and gentle soul that was the boy of the past, now mostly lost behind the cold and emotionless exterior.

Experience: Felis has had only one master so far, and that ended in disarster. It turned out that he had expected Felis to be compliant and do what ever he was told, which, when the key put up quite a fight, shocked the master and he fled. The Khamsin needs a strong but kind master, to curb his often violent anger and to avoid taking offence at the key's attitude.

Personality: Felis is at his most accomodating straight after sex, but even then he has a nasty mouth if annoyed. His usual temper is short and brooding, he loves to be alone either reading or looking after the objects in his room. He is meticulas about everything he does, being something of a perfectionist he keeps the rooms he has amazingly spotless, there is a place for everything and everything has its place. He answers most questions with either a grunt or a sarcastic reply, but if plyed with alcohol and in the company of one he doesn't outright hate, he does mellow and if gently perswaded, will talk in a more normal fashion, even divuldging some memories of his early childhood. Though no amount of liquor and talk will get him to talk about his later life and subsequent arrival at the Palace.

Room: The main room is, obviously the bedroom. He is allowed his katana in his room, but the blade has been dulled and the hilt fixed closed as well as the whole thing being behind reinforced glass. One wall is lined with shelves on which a wide varety of books are stored, the mini-library contains everything from motorbike instruction manuels to how to assemble sniper rifles and even adventure fantasy novels. The second wall houses shelves and cupbords, in which there can be found every kind of toy, restraint and other objects for the purpose of being used in bed, in the shower, anywhere. The bed is huge a full 10 feet square and takes up half of the third wall. It is covered in orange satin sheets and is a four poster with orange gaze fabric curtains all around and over the top, making it into a kind of tent. The room is painted in a warm soft sandy-orange colour with many small rugs forming a patchwork floor, all reds, oranges and yellows. Cushions are scattered over the rugs, providing seating.

There are four doors leading from the main bedroom, one door leads to the second largest room, his workout space. Despite now being a key he keeps up a strict regime of weigh lifting, exercises and katas, being an avid martial artist he practices when ever possible, and has a large mat for this purpose. He also has a wooden-man and other training aids. A second door leading off the bedroom opens into a large bathroom, with a sunken bath big enough for four people, a huge shower with all the elbow room you could want and some extras thrown in (there are hoocks on the ceiling for chains and cuffs and other paraphanialia).

The third door leads to a room where the master can sit, and spend some time alone from the tempermental key. Big soft sofas lione the walls which are a soothing cream colour, the floor is polished wood sleepers with a long thick rug layed out containing mellow colours. There are magazines and novels to read and a widescreen TV with a good selection of films to watch. A long oak wood table dominates the center of the room and is matched by the cabinet that sits by the far wall, containing all kinds of drink from soft-drinks to alcohol.

The last door obviously led to the main hall, and was only opened by either the master or the palace staff.